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Little Engine is a 2D endless runner that uses a mix of pixel, illustrated, and graphic assets. The player is a fire being in a post-apocalyptic, mushroom infested world and must constantly collect fuel in order to stay alive. As the sound designer, I developed/edited all of the sounds for this project, in addition to assisting with the creation of art assets.
The link to the game can be found here:
The art asset that I created is below:
Building Background Layer
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